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  1. DirectX Tutorial - Online Tutorials Library

    Microsoft DirectX is considered as a collection of application programming interfaces (APIs) for managing tasks related to multimedia, especially with respect to game programming and video which …

  2. The initialization process of Direct3D needs to be familiar with some basic Direct3D types and graphics concepts. In this chapter, we will focus on necessary steps to initialize Direct3D.

  3. DirectX - Quick Guide - Online Tutorials Library

    To create a DirectX non-desktop application, a special type of project called a DirectX App is used. This step involves opening a Visual Studio 2013, select File → New Project and select as DirectX App …

  4. DirectX - Overview - Online Tutorials Library

    Microsoft DirectX graphics include a set of APIs that help a user to create games and high-performance multimedia applications. The graphics of DirectX include support for high-performance 2D and 3D …

  5. DirectX - Creating App - Online Tutorials Library

    Following steps should be followed for creating an app in DirectX − Here we will start by constructing a DirectX project with a walk through of the basic steps to get a working application.

  6. DirectX - First HLSL - Online Tutorials Library

    There are detailed discussions of HLSL syntax throughout this tutorial. The pixel shader examines each rasterized pixel figure mentioned below, applies the shader algorithm, and gives output the final color …

  7. DirectX - First Shader - Online Tutorials Library

    DirectX supports shaders and its implementation since version 8.0. The first support started with Vertex and Pixel Shaders written in Assembler language. In DirectX 9, High Level Shader Language (HLSL) …

  8. DirectX - Compute Shaders - Online Tutorials Library

    A compute shader on Direct3D 11 is termed as DirectCompute 5.0. When user uses a DirectCompute interface with cs_5_0 profiles, following points should be kept in mind −

  9. DirectX - Drawing - Online Tutorials Library

    This chapter, in turn, focuses on the Direct3D API interfaces and methods which are needed to configure the rendering pipeline, define vertex and pixel shaders, and submit geometry to the …

  10. DirectX - Tools - Online Tutorials Library

    This chapter will focus on various tools which are being used for graphics. Basically, it comprises tools and utilities which are needed for DirectX.