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  1. A Guide to DI, Smash DI, C-stick DI, Teching and Crouch Cancelling ...

    Dec 1, 2005 · To survive from a powerful move, DI to the perpendicular of your trajectory and preferably upwards, while ASDIing towards the stage with the C-stick. To ground-tech a hit, DI to the …

  2. The Specifics of Trajectory DI - Smashboards

    May 24, 2016 · This is created to explain how Trajectory DI specifically works to help dispel myths and inform curious players. I personally believe having a precise understanding of this mechanic is …

  3. How to DI (almost) Every Move in Melee - Smashboards

    Dec 27, 2014 · Since 342° is closer to the optimal DI angle, 350°, it would yield greater directional influence than 0° (which would come from any DI between about 343° and 360°). The specifics of …

  4. How to DI Fox's Up Throw Up Air - Smashboards

    Aug 27, 2014 · ZeRo, commonly known for doing tutorials for Melee/Brawl, has recently done his first Project M Tutorial (That applies to Melee as well) with Chibo on Smash DI and Directional Influence …

  5. Gecko Code: CPU Random Teching and DI - Smashboards

    May 8, 2014 · DI: DI is the most simple to implement, but the hardest to decide what the best solution is. Basically there's a value for each character which identifies which way they are DIing (Well two, one …

  6. How To DI Against Captain Falcon's Combos - Smashboards

    Feb 24, 2011 · Since everyone and their ****ing mother can't DI for their lives (quite literally) against Captain Falcon's combos, I'm posting this real quick. Up-Air: Trajectory: 361° Equivalent to 45° If …

  7. [Guide/SDI] Dealing with Bayonetta's combo specials.

    Jul 25, 2017 · How DI affects the angle, that's something you'll find very quickly when facing Bayo. I'm pretty sure I talked about which follow-ups she has, although it might have gone unnoticed.

  8. The Smash Dictionary - Smashboards

    Oct 23, 2014 · The Smash Dictionary Continued. Character Specific Jargon While I will make an effort to visit each character board every now and then to see what they're up to, it would be immensely …

  9. Detailed Throws, Techs, and Getups Frame Data | Smashboards

    Nov 21, 2008 · DI on throws is read ON the frame immediately before release, so if it releases on frame 8 you would need to be holding it before frame 7 to then be read on frame 7.

  10. Project - Training Mode v3.0 [Updated 12/26/20] - Smashboards

    Jul 10, 2018 · The one thing I find myself wanting is a mode to practice combos - for instance, you could set a direction to DI, or a sequence of DI's to execute upon getting hit, and there could be a menu …