Meta's Pivot From VR Is Happening. Too Bad Glasses Aren't Ready for This Moment ...
Polish Hill-based Mega Cat Studios first pitched God of War developer Santa Monica Studios on a prequel, with the two then ...
The Virtual Boy was a monochrome red-and-black LED display system, a tabletop-only device that was neither handheld nor ...
What began in 2009 as the hobby project of a 17-year-old developed into the catalyst for a new VR era within a few years. Oculus was more than just a company – it was a symbol of the rebirth of ...
Inside the Ukrainian startup using immersive VR to treat war stress, generate unprecedented clinical data, and export a new model of mental-health care.
Hempstead educators, teaching methods, visual learning Educators Turn to Documentaries to Enhance Learning Experiences In an ...
Google's Pomelli Photoshoot uses AI to create studio-quality product images from simple photos, now available in the US, Canada, Australia, and New Zealand.
Ultimately, the biggest driver of immersive entertainment isn’t a single piece of hardware or software. It’s audience behavior and how quickly we adapt.
Sci-fi tech is no longer just movie fantasy. Smart lawn mowers, exoskeletons, VR chairs, and stranger things that blur novelty and usefulness surprisingly well.
A new study finds that most people, even those with exceptional face-recognition skills, struggle to tell real faces from AI-generated ones.